Speaking

Tina’s extensive leadership skills combined with a rich career of global work and living abroad provide the foundation for presentations delivered at various conferences and events each year. Each presentation is customized for the specific event, audience and desired outcomes.

GDC 2021, CQ: Superpowers for Excellence in Game Development

Nominated as a top speaker for GDC 2021; our panel explored examples of how culture shows up in the business of making games, and shared strategies to improve inclusion and cultural effectiveness in games and teams.

CQ & Inclusive Leadership Webinar, Cultural Intelligence Center

May 2021

Cultural Intelligence (CQ) is what gives leaders the skills and confidence to lead diverse teams effectively. In this session we explored:

  • What Inclusive Leadership Is and Why CQ Matters
  • The Characteristics of an Inclusive Leader with high CQ
  • The Consequences when CQ is missing
  • Best Practices for Including Everyone

Achieving “Great” with a Distributed Workforce, ACETECH BC

July 2020

Applying best practices will make the difference between ‘doing okay’ versus achieving outstanding outcomes when working with distributed and remote teams. We covered:

  • Onboarding
  • Communications
  • Performance Management
  • Culture

Tina has over a decade of public speaking experiences, including delivering a keynote for the Women in Games Summit at CEGC16: “Career Development in the Gaming industry” (Vienna, Austria).   

Audiences and organizations with whom she has worked include:

Electronic Arts, Cultural Intelligence Center, External Development Summit, Game Developer Conference (GDC), King Activision, Relic Entertainment, Ubisoft, DIFEST Global, Project Management Institute (PMI), Vancouver Film School, ACETECH Leadership, Argyle Secondary School.